Loot: One item from the auctioneer's stock. 1 Pump action air riffle w/10 darts (60/80ft, 1 action reload, silent), 4 pistols w/250 rounds (70/140ft 1d10 dam. 5 shots then 1 action reload), 15 doses sleep powder, 186 arrows, 8 drawer tables, 36 books, 36 knives, 50 sticks of incense, 12 stuffed birds, 4 medical kits, 15 maps, Serenity: 20 pistols fixed on each side w/80 rounds of ammo (20d4 in a 100 ft cone) pulled by 4 draft horses. 5000 platinum, 100 gold, 200 copper, Bonze war hammer inlaid w/electrum worth 750 gold, 20 +2 arrows, bottle of Oil of Etherealness, small sized Belt of Frost Giant Strength (Maggie), +3 Rod of the Pact Keeper
NPCs Met: Jeff, Sargent at the Police Station; Clive, Lead Detective for the Dormir Police Force;
After thoroughly tying up the merchants, we used Slvaris's staff to teleport back to Dormir and turn them over to the police. When we arrived at the police station, we found the auctioneer there telling the police that we had stolen a valuable magical item from him and that he wanted us arrested and the item repossessed. Akmenous then cast Zone of Truth and the falsified story fell to pieces. We accused the auctioneer in turn of sending a group to attack us. A trial was held, and the judge fined the auctioneer and said that four of us could take an item of our choice out of his inventory. The police said that we could not press charges for the actions of the traveling merchants because they were not committed in the town of Dormir. Donavin then went down to the docks and turned the band over to Captain A. Harrigan as sailors for his next voyage.