Tears of Idris

Adventure log :20
The Balance Part 3




Loot: Individualized 

NPCs Met: Fairy leaders, Half Orc woman

After Edmond set up a few things for his new house, we traveled to the magical beacon that is located near Maggie's Fairy land. We took the large Planer stone and spoke with the Fey leaders about using it on the statues. They agreed that it was worth a try in order to stop the Fairy land from losing its Fey traits. Magee first wanted to check on the chunck of An'lai that had been sent to the Plane of Fairy. Silvarus teleported the group there, and we searched for any evidence of the An'lain inhabitance who had been teleported to the Plane of Fairy 50 years ago. We saw a stretch of land that was mostly desert. There were a few remnants of civilization left, but only one survivor, a Half Orc woman. We teleported her back with us, and then went in to check out the statues at the magical hot spot. 

This time there were only two statues, good and evil. We tried putting the planer crystal on the good statue and giving gold to the evil statue, but nothing happened. We then gave the evil statue silver instead, and the crystal and money were consumed. The now familiar hole and elevator dropped down in the floor of the room, and we traveled down to find the globe and table waiting for us. We placed the globe in the center slot, as usual, and then Maggie went with her goodberry to explore the room. She did not find a dragon this time, but did find some large snails that were climbing the walls of the underground room. They were very unique snails because the trails that they left behind were hard and clear like glass. The fairy folk, learned how to craft glass objects out of the snail trails.

When we exited from the statue room, we found that the land was looking more fey then it had before and a portal to the Plane of Fairy had opened in the middle of town. The portal was the size of a large doorway and Edmond trained an awakened tree to stay with the Fey and guard the portal so that nothing harmful could come over from the Plane of Fairy.


Adventure log :19
The Balance Part 2




Loot: 60 swords, bows, suites of armor, 

NPCs Met:

We tied up all the soldiers and transformed all the Wolves back into Mastiffs. We then began to explore Edmond's new house. The house looked like it had not been lived in for quite some time. All of the rooms were dusty and infrequently used except for the library, which was spotless. Every item that we misplaced as we explored the library was returned to its proper place as soon as we stepped away from it. We continued to explore the library and found a key hole behind one of the books (the book was called Tales of Abraxas. Akmenous read it and told us that it was about an egg that broke and became a world. The egg separated into four parts: chaos, law, good, and evil.). We search thought the house looking for a key and found another keyhole in the kitchen oven. We also found books about how to run a household that had sketches of keys on the back pages. After finding several of these books, two keys fell out of them, and the sketches disappeared.

We tried the keys in the two key holes, and the floor lowered in the entrance hall. Donivan had been working on removing the rotten floorboards from this area, uncovering a stone floor that was now lowering and revealing a room under the house. In the room were four statues, two gold, two silver. The two gold statues were familiar to us and looked like the ones in Ivan's hide out that we had used to create the beacon of light. 

One of the gold statues looked like the monodrones, and the other statue looked like the four armed titans. There were also two silver statues that had wings and carvings trees growing up around them. One of the silver statues looked happy and prosperous while the other had carvings of people and creatures that were torturing each other. 

Around the silver statues there was script that said "One will ask you who you are, the other will ask you what you want" It also said to place a silver coin on the hand of the statue. We tried placing some silver coins on each of the silver statues and received visions from the good one showing us what magical items we could place on the titan statue and from the evil one what results that would occur. After testing several options, we decided that the silver statues could not be trusted and we determined for ourselves what magical items to use.

On the titan we placed: the Sorceress' spell book, a crystal rose of create food and water, the large nature crystal, 10 small crystals each of water, earth, and nature, incense for reduced time for Ritual Casting, and hat of identify. 2,500 gold went on the monodrone statue. 

As the statues finished consuming the magical items and gold, the flooring dropped down in the corner revealing an elevator lift like the one at Ivan's hideout. We went down in it and found another globe of Awn'laia and another table with statues, also like the ones at Ivan's hideout with one difference, this table had four statues on each end: a Titan, a Monodrone, a Good, and an Evil, each one a miniature of the ones in the room above.  There were still five slots on the table, one in the center and one near each of the four statures. We again placed the globe in the centermost slot.

Maggie searched the entire room, goodberry in hand, to find the dragon that she was convinced should be in this room, but did not find anything. 

Adventure log :18
Flight of the Tyrannosaurus Rex


Combat: Group of the Aplus Cleansing



NPCs Met: McCloud Greyfinn, commander of a group of Aplus Cleansing

As we were putting the dog and puppies into the wagon, we heard the sound of combat somewhere in the woods. We left the dog and wagon and followed the sound until we found a group of the Aplus Cleansing fighting two wolves in the forest. One of the members of the group was wearing the uniform of a commander and was wielding a powerful sword. He was striking at one of the wolves and was just about to kill it when one of his men pulled out a dagger and stabbed him in the back. 

We rushed in to help the commander and the wolves (who we now knew to be Mastiff dogs). We fought off the Aplusian soldiers, and subdued the wolves, one of the wolves, unfortunately, was cut in half by the commander. The commander introduced himself as McCloud Greyfinn. He seemed to be a reasonable man, and we explained to him that we believed the wolves were actually dogs that the Aplus Cleansing had somehow changed into magic absorbing wolves and had set them loose so that they themselves could invade the country as a helpful and necessary military force. We took the commander (along with our new prisoner soldiers and the two wolves) back to the wagon and showed him the other Mastiff dog that Donivan had cured. 

We also took the time to search the cave that was there. Inside we found another wolf giving birth to a new litter of infected pups. Donivan used his Channel Divinity on her, and she and all her puppies turned into Mastiff dogs. At the same time the two wolves that we had brought back turned into dogs as well. The one that had been cut in half, became two dogs, each with the mirrored markings of the other.

Commander Greyfinn was infuriated at actions that the Applus Cleansing group had taken, and he interrogated the soldiers that had been with him in the forest. They told him that they did not know anything about Mastiff dogs, but that the head commander at the fortress had told them to only capture the wolves, not kill them, and had also told them to kill Greyfinn because he could not be trusted to participate in their plans. 

 We went back to town with the soldiers and dogs. Commander Greyfinn addressed all of the soldiers that were in the town and told them that the actions of the Aplus Cleansing group in this country were not honorable and that anyone who agreed with him could join him. All others would be taken back to Aplusia for trial. Only Greyfinn's own men joined him, and we began to make plans to overthrow the fortress.

That night we crept up to the fortress. Maggie flew over the wall (invisible, of course) and put the sleeping fog liquid that we had gotten from the burning Elf apartments in the brazers near two of the groups of soldiers. The rest of the group then came in as flying T-Rexes, which Edmond had changed them into. They took out the ballista and the guards on the walls while McCloud Greyfinn and his men battered down the gates and stormed the courtyard. We finished up the fight by confronting the head commander and the Aplusian scientist at the front door to the mansion. 

Adventure log :17
Sheep in Wolves Clothing


Combat: Pack of corrupt wolves



NPCs Met: Halbert, town guard at Edgewood


We went out searching in the morning and found a cave with a pack of monster wolves. One of them was huge and four of them were large. We fought them, but could not get them to die. Donavin cast his channel divinity on the largest one, striking it in one of its magical growths. The tumorous growths were cast away from the wolf's body, and the wolf changed into a Mastiff dog. All of the other wolves changed into Mastiff puppies at the same time. The dog had a collar around her neck that said 6 of 20, and she was apparently the mother of the puppies.

Edmond cast speak with animal and asked the dog how she came to be a wolf. She told him that she had masters that had fed her strange meat that had caused her to change. We put the dog and puppies into the wagon to take back to town.


Adventure log :16
The Six Embers


Combat: Soldiers of The Aplus Cleansing

 XP: 10,333

Loot: Four items from the auctioneer's stock. 1 Pump action air riffle w/10 darts (60/80ft, 1 action reload, silent), 4 pistols w/250 rounds (70/140ft 1d10 dam. 5 shots then 1 action reload), 15 doses sleep powder, 186 arrows, 8 drawer tables, 36 books, 36 knives, 50 sticks of incense, 12 stuffed birds, 4 medical kits, 15 maps, Serenity: 20 pistols fixed on each side w/80 rounds of ammo (20d4 in a 100 ft cone) pulled by 4 draft horses. 5000 platinum, 100 gold, 200 copper, Bonze war hammer inlaid w/electrum worth 750 gold, 20 +2 arrows, bottle of Oil of Etherealness, small sized Belt of Frost Giant Strength (Maggie), +3 Rod of the Pact Keeper

NPCs Met: Jeff, Sargent at the Dormir Police Station; Clive, Lead Detective for the Dormir Police Force; members of a group called The Aplus Cleansing from the country of Aplusia; Smith John, former member of The Aplus Cleansing.

After thoroughly tying up the merchants, we used Slvaris's staff to teleport back to Dormir and turn them over to the police. When we arrived at the police station, we found the auctioneer there telling the police that we had stolen a valuable magical item from him and that he wanted us arrested and the item repossessed. Akmenous then cast Zone of Truth and the falsified story fell to pieces. We accused the auctioneer in turn of sending a group to attack us. A trial was held, and the judge fined the auctioneer and said that four of us could take an item of our choice out of his inventory. The police said that we could not press charges for the actions of the traveling merchants because they were not committed in the town of Dormir. Donavin then went down to the docks and turned the band over to Captain A. Harrigan as sailors for his next voyage. 

We teleported back to the spot we had left that morning, and examined our new war wagon, which we renamed Shillelagh, and all of the loot that it contained. As we got closer to Edmond's property, a sphere Monodrome appeared in the road and told us to move the power towards law and we would be rewarded. After talking to him for a moment, he disappeared. Further down the road three more Monodromes (one cube, two spheres) appeared and told us that the law was in everything and we must chose law. Six more appeared further on (one pyramid, one cube and four spheres) and told us that the 

When we got to Edmond's property, we found a large fortress that was being used to housed a group of soldiers. They called themselves The Aplus Cleansing and were from the country of Aplusia. We had heard of this group before and knew them to be anti magic radicalists who would destroy anything remotely tear touched and would collect all of the crystals they could find to be thrown into a volcano in Aplusia. Donivan got out of Shillelagh and spoke with the guards at the front gate. They told him that they were here hunting dangerous tear touched wolves that were living in the surrounding area. As they spoke a group of hunters came in with a wounded wolf that they had captured and were trying to kill. The creature was clearly tear touched and had bulging, tumorous growths all over it. Donivan cast his Channel Divinity on the wolf, the growths receded, the magic that was keeping the wolf alive past its time disappeared, and it died right away. The guards got very angry at the sight of magic use, and the fight was on. 

We beat the guards soundly, leaving only one alive who was so terrified (he had been banished at the beginning of the fight to another plane of existence (a harmless plane; we are not monsters)) that he stripped off his armor to fake his own death and then fled saying that he was changing his name to Smith John so that he could not be found again. Before he left he answered a few questions in exchange for his release. He told us that there were 63 soldiers total at the fortress including the nine we had killed in the fight and that they had been there for four months so far.

Adventure log :15
Thieves in the Night


Combat: The traveling merchants



NPCs Met: 

The 4th day of travel was pretty uneventful. We heard some wolf like howling in the distance, but that was all. When we camped that night however, life definitely got eventful. During third watch an arrow with a bag of powder tied to it was shot into our camp fire. We noticed a figure on the edge of our camp, and Maggie went to investigate. It turned out to be one of the members of the traveling merchants that we had met on the road. As Maggie followed her out away from the camp, the other members of the merchant group came out of hiding and attacked us. After a vigorous battle in which Marion, one of the merchants, died we finally overpowered them. They confessed that they had signed a contract with the auctioneer in Dormir and had been been sent to get the Sorceress' staff from us. 

Adventure log :14
Cheaters Never Prosper


Combat: Rakasha, Ghost of "Master"

 XP: 667

Loot: 400 g, Bones worth 50g, Chime of opening with 8 uses, Potion of Gaseous form

NPCs Met: Group of traveling merchants

  • On our 3rd day of traveling, we met a group of merchants on the road. They had a remarkable wagon that seemed to carry more things than was actually possible. The leader's name was Good and each of his group had something different to sell: stuffed birds, books, medical supplies, and other trinkets. We bought a few things before continuing on our way.
  • We came to the crossroad where the beast man was sitting with his game table. He challenged us to a card draw, saying that if we drew a card higher than his we could pass by, but if his card was higher, he could consume our souls. If we did not want to draw cards, he said, we would try to beat him in combat instead. All of the group drew a card except Maggie, and then the Rakasha, for that was what he was, looked through the deck and, finding the highest card, drew it for himself. He cried out that we had lost, and we cried out that he had cheated. Combat ensued, and we defeated him.
  • That night during third watch, we saw a strange blue light flicker every once in a while around our camp. The alarms that we had set up went off and a moment later the ghostly figure of the sorceress that we had killed in Dormir appeared in our camp near her staff, which Syvaris was now carrying. We attacked her and she disappeared again.
Adventure log :13
Fields and Hay Stacks and Yetis, Oh My!


Combat: Huge Yeti, two large Yeti

 XP: 2,650

Loot: Huge Yeti skin

NPCs Met:

  • Day 2 of traveling towards Edmond's property we were passing fields full of hay stacks. Edmond noticed that one of the stacks appeared to be breathing and rushed into the field to find out what it was. It happened to be a Yeti who started attaching us. We fought, defeated, and skinned it. Later that night we were attacked by two smaller Yetis who we fought and tied up. We interrogated them to see why they were in the surrounding area. The Yeti told us that their territory in the mountains was now too well lit from the beacon of light that had appeared and the Yeti were being hunted night and day. They had moved down from the mountains to find a new home, and were killing and pillaging the countryside to establish their new territory. 
Adventure log :12
Tear Touched


Combat: Gorgons in the field

 XP: Multiclass Level

Loot: One large chrystal that granted us powers.

NPCs Met: 

  • Sold the magic mirrors to an Ainzland fanatic. Found out that the staff we got from the sorceress's house was a teleportation focus that would allow us to teleport between places and planes that we were familiar with.
  • Trial for Ivan's goons: The judge was a Ratkin. After the trial he told us that the Ratkins were outgrowing their space in the town and would like to move to a town of their own.
  • Started traveling towards Edmond's property. While passing by a corn field, we heard strange fighting sounds. Edmond ran in to the field and the rest of us followed. We fought and killed two Gorgons and then saw more Gorgons in the adjacent field drinking from a water hole that had a large chrystal in it. Donavin got the chrystal out of the water and brought it back to the wagon. We gathered around to look at it, and strange changes happened to each of us as we each received new abilities. the stone then disintegrated as if it had infused its power into us.
Adventure log :11
Is Gonna get Eaten by Spiders


Combat: Elf Sorceress, undead, and fire elementals 

 XP: 700

Loot: 250 small crystals of the 8 types. One large crystal of each of the 8 types. 16 soul gems. Bracelet of Empowered Elemental Summoning, 6 bottles of alchemist fire, Sorceress staff

Red: fire, Blue: water, Yellow: storm, Black: necrotic, Orange: earth, White: holy/radiant, Green: nature, Clear: planer/temporal

NPCs Met: 

We drank all of the "fast rest" potions and, leaving Gronxus, Sipplen, and Korzite in the care of Ferni, traveled to the neighborhood where their summoner was residing. When we reached neighborhood, Edmond used beast sight to have an alley cat peer through the windows of the neighborhood houses. None of them contained a woman matching the description that the elementals gave us.

We came to another house with no ground floor windows, and the door had a sign on it saying if we wanted to discuss religion or sell something we could come on in. We opened the door and found a second door behind it that was rigged with a trap door. There were two upper windows that were blocked with curtains. We broke one and Maggie turned invisible and flew in. The upper story was one large room lined with shelves all loaded with crystals. In the center of the room there was a hole that formed a magical circle. Seeing that no one was in the upper room, Maggie flew back out and joined Akmenous who was breaking down the inner door. On the other side of the door there were 6 fire elementals trapped in magic circles and 6 undead humans chained to the walls.

As we entered the room, we heard a sound from above and the undead were freed from their chains. Sylvaris held them off by casting turn undead and then killed them one by one.  Meanwhile two of the fire elementals were released from their circles and and we could see movement and lights coming from the upper room. Maggie flew up through the hole that formed the magic circle and saw the woman that Korzite had drawn a picture of going around the room and stabbing herself with with the largest of the chrystals from the shelves. She had two chrystals stabbed deep into her upper body already, and from each place on the shelves where the chrystals had been a trail of light now lead across the floor, back to the magic circle in the center. Edmond caught sight of her from below and summoned spiders to surround her. She was soon engulfed in spiders and lay unconscious on the floor. We tried to revive her for questioning, but the ritual that she had been performing with the chrystals had already taken her life force.

We gathered up all the chrystals, checked out the hotel across the street, which seemed to be a decoy from her real hideout, and then went back to the Carved Leaf.



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