Combat: Soldiers of The Aplus Cleansing
Loot: Four items from the auctioneer's stock. 1 Pump action air riffle w/10 darts (60/80ft, 1 action reload, silent), 4 pistols w/250 rounds (70/140ft 1d10 dam. 5 shots then 1 action reload), 15 doses sleep powder, 186 arrows, 8 drawer tables, 36 books, 36 knives, 50 sticks of incense, 12 stuffed birds, 4 medical kits, 15 maps, Serenity: 20 pistols fixed on each side w/80 rounds of ammo (20d4 in a 100 ft cone) pulled by 4 draft horses. 5000 platinum, 100 gold, 200 copper, Bonze war hammer inlaid w/electrum worth 750 gold, 20 +2 arrows, bottle of Oil of Etherealness, small sized Belt of Frost Giant Strength (Maggie), +3 Rod of the Pact Keeper
NPCs Met: Jeff, Sargent at the Dormir Police Station; Clive, Lead Detective for the Dormir Police Force; members of a group called The Aplus Cleansing from the country of Aplusia; Smith John, former member of The Aplus Cleansing.
After thoroughly tying up the merchants, we used Slvaris's staff to teleport back to Dormir and turn them over to the police. When we arrived at the police station, we found the auctioneer there telling the police that we had stolen a valuable magical item from him and that he wanted us arrested and the item repossessed. Akmenous then cast Zone of Truth and the falsified story fell to pieces. We accused the auctioneer in turn of sending a group to attack us. A trial was held, and the judge fined the auctioneer and said that four of us could take an item of our choice out of his inventory. The police said that we could not press charges for the actions of the traveling merchants because they were not committed in the town of Dormir. Donavin then went down to the docks and turned the band over to Captain A. Harrigan as sailors for his next voyage.
We teleported back to the spot we had left that morning, and examined our new war wagon, which we renamed Shillelagh, and all of the loot that it contained. As we got closer to Edmond's property, a sphere Monodrome appeared in the road and told us to move the power towards law and we would be rewarded. After talking to him for a moment, he disappeared. Further down the road three more Monodromes (one cube, two spheres) appeared and told us that the law was in everything and we must chose law. Six more appeared further on (one pyramid, one cube and four spheres) and told us that the
When we got to Edmond's property, we found a large fortress that was being used to housed a group of soldiers. They called themselves The Aplus Cleansing and were from the country of Aplusia. We had heard of this group before and knew them to be anti magic radicalists who would destroy anything remotely tear touched and would collect all of the crystals they could find to be thrown into a volcano in Aplusia. Donivan got out of Shillelagh and spoke with the guards at the front gate. They told him that they were here hunting dangerous tear touched wolves that were living in the surrounding area. As they spoke a group of hunters came in with a wounded wolf that they had captured and were trying to kill. The creature was clearly tear touched and had bulging, tumorous growths all over it. Donivan cast Disspell Magic on the wolf, the growths receded, the magic that was keeping the wolf alive past its time disappeared, and it died right away. The guards got very angry at the sight of magic use, and the fight was on.
We beat the guards soundly, leaving only one alive who was so terrified (he had been banished at the beginning of the fight to another plane of existence (a harmless plane; we are not monsters)) that he stripped off his armor to fake his own death and then fled saying that he was changing his name to Smith John so that he could not be found again. Before he left he answered a few questions in exchange for his release. He told us that there were 63 soldiers total at the fortress including the nine we had killed in the fight and that they had been there for four months so far.